
Lacerta. Misterio en la ría de Vigo
Pure sigil sort survival game for the Xogot Jam 2026.
Made fully on Ipad.
Survive all through hiding from the litte kid's view angle. He will shout out every time that he spots you and you will be losing a part of your precious life time everytime.
Recover life eat mussels from any of the four rafts in the middle of the Ria.
You have two missions to complete for now in whichever order:
- Carry the cat which sits quitely on a rock to its owner at the small blue fishing ship. Jam theme: Handoff
- Carry the tiny crab that is waiting on the green coast near the lighthouse for a kind soul to help it out and quickly cross the Ria with it to the beach to its partners side. Jam theme: Handoff
-You can get to the sinken pirate ship losing floatability hitting F, then you go up to the surface hitting V and hit again F to be float on surface again.
Controls: (Keybord only)
WASD to walk and to swim
WASD +SHIFT to run, and to swim faster
WASD +Ctrl to get in and out sneak mode (not fully implemented on time for jam, unabled till then)
N to sit and stand up.
V to jump
F to let you lose floatability temporaly.
Reload your bowser page for Exit if you get stuck or die.
It takes a few minutes lo load, just wait, there is a lot to load very worth it!
CREDITS
Main assets: Lacerta, boy enemy, bridge, mussel rafts, lighthouse, seaweed and environment by @gemimarc using Nomad Sculpt.
All other assets: Ships, fish, cat, crab, rocks, by Kenney.nl.
Rigged and animated by @gemimarc using MIXAMO, its skeleton and its animations.
Music by @gemimarc using Garage Band IPad version.
Coding by @gemimarc with a lot of help by DeepSeek IA digging through the documentation, the known reported errors, explaining me conflicts. And the kind Xogot community at Discord with Miguel de Icaza himself.
What to wait for next after the jam?
Better implementation. More missions. More enemies. Storyline. Choices to eat.... Dialogues. New scenes. Day and night cycle. Change of player character, etc.. All that with the downloadable versions from my page at itch.io! and the shipping to the App Store in mobile version.
Patreon community to follow my development and support me. 😻









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